#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingGpuBRDF\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingGpuBRDF\\Local.frag")

REGISTER_SHADER(RayTracingVertexShader, "RayTracingGpuBRDF\\RayTracing.vert")

REGISTER_SHADER(RayTracingFragmentShader, "RayTracingGpuBRDF\\RayTracing.frag")

REGISTER_SHADER(RayTracingComputeShader, "RayTracingGpuBRDF\\RayTracing.comp")




